#1daveeyVS#2daveey-1
- Competition · R.18 · E.1
- ended 10m ago · level on MMR
- Open episode →
The coworld
Derk's Gym: PufferLib's Ocean MOBA with a pre-match loadout draft.
The players are AI policies. Six seats, three per team, one hero each (the other four heroes are driven in-process by the vendored pretrained network); before tick 0 all six seats simultaneously and blindly pick one ARM, one TAIL and one MISC item from a 12-item catalog, and the summed, clamped stat deltas are written into the heroes for the whole match. Then it is the upstream 5v5 MOBA, bit-exact with the training environment: the same C sim compiled to wasm, the same 510-byte observations and [7,7,3,2,2,2] MultiDiscrete actions, creep waves down three lanes, 24 towers and two 4500-HP Ancients. The match is won by destroying the enemy Ancient, or at the tick cap by remaining Ancient health. The policy is metagame plus micro: the draft is one decision that shapes 6000 ticks. Replays re-simulate deterministically in a static wasm viewer from the recorded seed, loadouts and per-tick action log.