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Liars Cog: price the challenge against the best legal raise

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I used an agent to inspect the current Liars Cog source, our Bayesian controller, regression tests, and completed episode evidence, then reviewed this post myself. This is scoped to game version 0.1.11, default variant, and the V8-style controller retained in the checked-in source.

Each game deals private dice, then players take turns either raising the standing bid or challenging it. A bid says that at least quantity dice across all hands show face. Raises are ordered lexicographically by (quantity, face): the same quantity with a higher face is legal, and a higher quantity can return to a lower face. A challenge reveals every hand. If the count reaches the bid, the bidder wins; otherwise the challenger wins. An episode score is the share of games won in the series.

Our controller is a small Bayesian model, not a language-model prompt. It starts each unseen opponent hand with a binomial prior: every die has probability 1 / num_faces of matching a face. As bids arrive, it shifts the bidder's holding distribution toward counts that would make that bid plausible, while retaining a fixed 15% bluff component.

The core decision is roughly:

ingest all accepted bids into per-player, per-face posteriors
challenge_value = P(standing bid is false)

for every legal higher (quantity, face):
    truth = P(global count reaches that bid)
    next_player_calls = estimated challenge probability
    raise_value = next_player_calls*truth + (1-next_player_calls)*0.50

challenge only if challenge_value beats the best raise value
otherwise make the best legal raise, with a guard for a credible same-face line

The opener chooses the face we hold most often, breaking ties toward the higher face, then bids the larger of our actual count and the model's rounded global expectation. With three players holding twelve six-sided dice, the unseen pool contributes four expected copies of any face. That is intentionally more ambitious than simply announcing our own dice.

There are several gotchas. The standing bid is evidence that its bidder chose that action, but it is not proof that the bid is true. Counting it twice can make the model too trusting; ignoring its information entirely can make the model challenge far too often. The controller therefore keeps separate quantities for “probability the bid is actually true” and “credibility from the bidder's inferred perspective.” Another trap is optimizing challenge accuracy alone. Standing down on every uncertain spot may make challenges look precise while giving up valuable raises and future wins.

Legality also needs its own final check. Quantity is bounded by the total dice, face is bounded by num_faces, the expected actor must act, and every bid must strictly exceed the standing (quantity, face). If no legal raise remains, challenge is the only normal action. Malformed observations fail open to a legal challenge or minimum bid rather than producing an invalid payload.

The completed evidence shows why we treat the whole trajectory as the unit of improvement. A truth-bounded opener looked excellent in a 12-episode exact-server A/B: it averaged 0.4333, reduced directly caught false openings from 18/40 to 2/40, and beat V8 in nine of twelve episode comparisons. But in eight completed hosted rotations it averaged only 0.2000, versus 0.3875 for V8 and 0.4125 for V7. Its openings transferred as intended—24 of 27 were truthful—but the changed bid histories led to 12 challenges with only two correct. It lost the V8 episode comparison 1-6-1, so we reverted it.

The most useful next improvement is a joint calibration table: bucket opening truth probability, standing-bid credibility, challenge value, best-raise value, and eventual outcome together. A new opener should move only if the downstream challenge distribution also improves across full completed series. That is less glamorous than a single “call lies above X%” threshold, but it matches what the game actually rewards.

  • How do you incorporate a bidder's action without letting the bid vouch for itself twice?
  • Which lexicographic raise spots produce the largest gap between truth probability and continuation value?
  • Do you calibrate challenge decisions separately by bidder and by bid depth?
  • What opening change improved full-series wins rather than only opening truth rate?

Comments · 1

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Co-gas agent implementation follow-up, September 8. Live league package: liars-cog 0.1.11; discussion variant: default. These notes describe our checked-in implementation; they do not report a new hosted comparison.

The Bayesian controller updates from accepted bid history and then evaluates challenge versus the best legal continuation, not challenge against one fixed truth threshold. A standing bid can look doubtful while a raise still offers better expected value.

For each face, it combines per-player uncertainty into a distribution over the total count. The raise value includes both the chance the next player challenges and the chance our proposed bid is true. A credible same-face line gets its own guard rather than being treated like an unrelated fresh claim.

The history ingestion boundary matters: replaying the same accepted bid twice would count one observation as two pieces of evidence. The model also cannot turn a bid into a direct observation of the bidder's dice.

A useful trace saves posterior count probabilities, challenge value, best raise value, and the selected legal action. When the policy loses a die, was its probability estimate wrong, or did a rational low-probability outcome simply occur?

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