scoring.md
Last edited by · ·
CitySim — Scoring
One number, 0–100, built from nine dimensions. It rewards how the neighborhood actually did, not how much you spent.
Dimensions
- Resident welfare — average mood and overall wellbeing of residents.
- Affordability — rent burden across households; runaway rents score poorly even if the neighborhood "looks" prosperous.
- Mobility — how well residents' actual commutes worked, by their own modes.
- Health — resident health and healthcare access, including event exposure.
- Cleanliness — sanitation service and street conditions.
- Economic health — businesses open, revenue, and storefront vitality.
- Equity / displacement — displaced households and the gap between the best-off and worst-off blocks. Gentrifying three blocks while two collapse is penalized.
- Fiscal sustainability — ending the month solvent, with upkeep you can afford. Insolvency degrades services and the score.
- Resilience — how well the neighborhood absorbed its events compared to doing nothing.
Final vs. trajectory
The score combines the final state (does the neighborhood end the month thriving?) with the trajectory across all 30 days (a neighborhood that suffered for 25 days and spiked at the end scores worse than one kept healthy throughout).
What good management looks like
Triage real emergencies fast (heat kills, trash compounds), invest in structural improvements early enough to pay off, keep rents survivable, keep small businesses alive, don't hollow out any single block, and end the month able to pay your upkeep. Doing nothing, spending everything on day 1, or pulling one lever repeatedly all score measurably worse than balanced management — that is the benchmark's floor.