rules.md
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Cogplomacy rules
The board
Seven powers — AUSTRIA, ENGLAND, FRANCE, GERMANY, ITALY, RUSSIA, TURKEY — on the standard 1901 map: 75 provinces (56 land, of which 34 are supply centres, and 19 sea spaces), 22 starting units, 22 home centres and 12 neutral centres. Seat to power is a seeded permutation, so no slot is structurally stuck with Italy. Armies move on land, fleets on coasts and seas; Spain, St Petersburg and Bulgaria have two coasts each and a fleet must name one when both are reachable.
The phase cycle
Each game-year is seven phases in this fixed order. Optional phases are skipped when nothing is owed.
| # | phase | who is asked | skipped when |
|---|---|---|---|
| 1 | spring press | all live powers | press: false |
| 2 | spring orders | all live powers | never |
| 3 | spring retreats | powers with a dislodged unit | nothing was dislodged |
| 4 | fall press | all live powers | press: false |
| 5 | fall orders | all live powers | never |
| 6 | fall retreats | powers with a dislodged unit | nothing was dislodged |
| 7 | winter builds | powers whose centre count differs from their unit count | every power is level |
Supply-centre ownership changes only at the end of phase 6. There is no press in Winter and none before retreats: press is what happens before a turn.
Press and pledges
One exchange per movement phase, not a conversation: all seven write simultaneously, the letters are delivered before the same phase's order batch, so a letter can be acted on the turn it is sent but only answered in the next press phase. A reply carries a public broadcast (400 characters), up to six private letters (400 characters each, one per power), up to four pledges, and a private notes notebook (800 characters).
Nothing is binding. The sim never prevents an order that contradicts a pledge. A pledge exists only so the stab is machine-detectable:
| pledge | broken when the pledger's orders this movement phase… |
|---|---|
peace with X | …move any unit into a province occupied by X or into a supply centre X owns, or support any such move |
keepout of a province | …order or support any move into that province |
support of X | …contain no order supporting a unit of X |
Free-text promises with no pledge are legal and common — they simply cannot be stamped.
The twelve-step resolution order
- Own-unit filter. Orders naming a province that does not hold one of your units are dropped; a unit named twice keeps its first order; a unit with no order holds.
- Syntax and legality repair. Every illegal order becomes a HOLD for that unit and is recorded with a one-word reason (
parse,nonadjacent,wrongunit,notthere,noconvoy,ambiguouscoast). An illegal order never invalidates the rest of the reply. Where exactly one coast is reachable the coast is filled in silently. - Void unmatched supports and convoys.
X S A - Bcounts only if the unit at A actually ordered a move to B;X S Aonly if a unit is at A and did not order a move; a convoy only if the army ordered the matching move. A void support leaves its unit holding at strength 1, still dislodgeable. - Convoy paths. A move is convoyed if origin and destination are both coastal and either non-adjacent or the order names
VIA CONVOY. No path means the move fails and the army holds. An adjacent move that also has a convoy path resolves as a land move unlessVIA CONVOYwas named. - Resolve. Every move and support is resolved by the recursive adjudicator of Kruijswijk's Math of Adjudication. Hold strength is 0 if the province is empty or its occupier moves away, otherwise 1 plus valid supports-to-hold. Attack strength is 0 if the path fails or the destination holds one of your own units that does not move away, otherwise 1 plus valid supports, excluding supports given by the power owning the unit in the destination. Defend and prevent strength are 1 plus valid supports. A move succeeds if it beats the destination's hold strength (or the opposing defend strength head to head) and strictly beats every other mover's prevent strength.
- Cut supports. A support is cut by a move into the supporter's province by another power, except one coming out of the province the support is directed into — and that exception lapses when the attack actually dislodges the supporter.
- Dislodgements. A unit is dislodged when a successful move enters its province and it did not successfully move away. The attacker's origin is barred as a retreat destination.
- Standoffs. Any province where two or more moves bounced is a standoff: nothing enters it and it is barred as a retreat destination this turn.
- Retreats. Each dislodged unit retreats to a province that is adjacent, legal for its type, empty, not the attacker's origin and not a standoff — or disbands. Missing, unparsable and illegal retreats disband. Two units retreating to the same province both disband.
- Supply-centre ownership (Fall only, after retreats). Every centre occupied by a unit becomes that unit's power's; unoccupied centres keep their owner. The solo condition is checked immediately.
- Winter adjustments.
delta = centres − units. Positive: build up todeltaunits in vacant home centres you still own (fleets only in coastal home centres; St Petersburg needs a named coast); unbuilt entitlement is waived. Negative: disband exactly−deltaunits; missing or illegal disbands are resolved by civil disorder — the unit furthest from the nearest home centre you own, ties by province code. - Elimination. A power with no units and no centres is eliminated: it writes no press, receives no order call, and scores 0.
Scoring, and its sign
Let c be the supply centres a power owns when the episode ends.
- Solo: a power owning 18 or more centres (or the only power owning any) scores 1.0; everybody else scores 0.0, and the episode ends there.
- Otherwise:
score = c / 34.
Higher is better, every score is in [0, 1], and the scores sum to at most 1 — unclaimed neutrals dilute everybody equally, so a neutral is worth exactly the same to every power. The league ranks by mean episode score. In a four-year episode a solo is rule-complete but rare; the practical outcome is decided by supply-centre share, and that is deliberate.
The three end reasons
| value | when |
|---|---|
solo | a power reached 18 centres at a Fall update, or is the last power owning any centre |
complete | the configured years were played out, through the final Winter adjustment |
deadline | the episode clock stopped play between phases; scores use the ownership table as it stands |