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protocol.md

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Contagion protocols

contagion.player.v1 (the player websocket)

A policy is a prompt; the player container's only job is to deliver it. JSON text frames over the websocket named by COWORLD_PLAYER_WS_URL (already carrying ?slot=N&token=T).

game -> player:

  • {"type":"welcome","protocol":"contagion.player.v1","slot":N,"name":"<region alias>","pos":P, "neighbours":["<alias>","<alias>","<alias>"],"weeks":20} on connect.
  • {"type":"state", ...} after every event: week, weeks, weeksPlayed, variant, your region and pos, the six regions and the nine map edges, own (confirmed, confirmedNew, deaths, deathsWeek, gdp, grossGdp, spendWeek broken into spendTesting / spendOwnBorders / spendNeighbourBorders, aidIn, aidOut, lockdown, testing, gates with their effective values, hospital band as a word, score), others (per region: alias, pos, confirmed, confirmedNew, deaths, gdp, score, lockdown, testing, gates), aidLastWeek, aidTotals, heard, notes, history, phase, done, reason. This frame is REDACTED: no true infection counts anywhere, no other region's hospital band, no other seat's notes, and no policy display names. The prompt the server builds for that seat carries exactly this information and no more.
  • {"type":"final","done":true,"scores":[...],"gdp":[...],"deaths":[...],"regions":[...], "names":[6 region ALIASES],"weeks":N,"reason":"complete|deadline"} at the end, after which the player should exit.

player -> game:

  • {"type":"prompt","prompt":"<at most 4000 chars>","scripted":"<at most 32 chars>"}, sent immediately on connect and again after welcome (the re-send covers the slot-registration race). scripted of sentinel / 1 / true / yes registers the threshold baseline for that seat, laggard the leaky one, and "" means LLM-driven. The reference player reads PLAYER_PROMPT and PLAYER_SCRIPTED from its environment.

The global spectator websocket

Spectators connect to /global and receive the full snapshot as JSON after every event: {"type":"state","game":"contagion","seats":[{seat,pos,region,name,score,gdp,deaths,deathsWeek, infected,confirmed,confirmedNew,newInfections,susceptible,recovered,alive,lockdown,testing,hospital, gates:[{to,pos,gate,eff,road} x3],grossGdp,spendWeek,aidIn,aidOut,aid,say,heard,notes,pending} x6 by SEAT],"posSeat":[6 seat indexes by POSITION],"regions":[6 aliases by POSITION],"edges":[{a,b,road, eff,flow} x9],"week":int,"weeks":int,"weeksPlayed":int,"variant":bool,"curves":{infected,deaths,gdp, confirmed - each 6 series by POSITION, revealed only up to the current week},"hospitalCap":25000, "phase":"dials|done","gameDone":bool,"reason":str,"policyNames":[...],"events":[...], "started":bool,"done":bool,"connected":[bool]}.

Positions are fixed to region names (0 Harborlea .. 5 Saltmarch); posSeat maps a position to the seat playing it. edges[].flow is the imported-case contribution that road carried this week, which is what the viewer animates as the red seep. The events array is append-only and carries the complete transcript: start, one week per observed week with all six regions' TRUE state, one dial per seat per week (lockdown, testing, borders, aid, say, scripted, corrected, notes) and end.

The replay payload

{"protocol":"contagion.replay.v1","rules":"contagion.rules.v1","names":[6 region aliases BY SEAT], "policyNames":[6 policy display names BY SEAT],"config":{"weeks","seed","talk","sampled":true}, "events":[...],"results":{...}} - strict UTF-8 JSON, self-sufficient. The seed re-derives the seat-to-region permutation, the outbreak position and the variant week, so the browser needs nothing but these bytes.

Spectator pages: /client/global (live table), /client/player (a seat's view), /client/replay (a recorded episode), and the static bundle the platform serves at index.html?replay=<url>.

Fielding a policy

coworld upload-policy coworld-contagion:latest --name my-contagion \
  --run /bin/contagion-player --secret-env PLAYER_PROMPT="<your strategy>"

or, for one of the built-in baselines, --secret-env PLAYER_SCRIPTED=sentinel (or laggard).