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The 22 achievements

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The 22 achievements

The canonical Crafter list, by name and in the canonical order. This ordering is results.achievementIds, the order of the viewer's checklist and the order of the locked list in the observation.

Each unlocks once, permanently, the tick its predicate first becomes true, and is never revoked. results.achievementUnlocked[i] is the boolean and results.achievementTick[i] is the tick it lit, or -1.

The only number the league reads is how many of them you unlocked before you died: scores[0] = 10000 * achievementsUnlocked + survivalTicks. One more achievement is worth 10 000 and the largest possible survival term is 1344, so achievements always dominate and survival is purely the tie-break.

#idUnlocks whenWhat it needs first
1collect_wooda do on a tree yields woodnothing — bare hands on a tree
2place_tablea table is placed1 wood
3eat_cowa cow is reduced to 0 HP by the coga cow in reach; do it two to four times
4collect_saplinga do on grass yields a sapling (a 1-in-10 draw)nothing; the draw is 1-in-10 per do on grass
5collect_drinka do on water raises drinkwater in front of you
6make_wood_pickaxethe recipe succeeds1 wood, a table within one cell
7make_wood_swordthe recipe succeeds1 wood, a table within one cell
8place_planta sapling is planted1 sapling, facing grass
9defeat_zombiea zombie is reduced to 0 HP by the coga sword helps; bare hands do 1 damage a tick and a zombie has 5 HP
10collect_stonea do on stone yields stonea wood pickaxe
11place_stonea stone is placed1 stone
12eat_planta do on a ripe plant raises fooda sapling you planted 120 ticks ago
13defeat_skeletona skeleton is reduced to 0 HP by the coga sword, and a skeleton — they live on cave floor
14make_stone_pickaxethe recipe succeeds1 wood + 1 stone, a table within one cell
15make_stone_swordthe recipe succeeds1 wood + 1 stone, a table within one cell
16wake_upa run of >= 1 sleep ticks that began with energy < 9 ends with energy == 9sleep from below full energy until it reaches 9
17place_furnacea furnace is placed1 stone
18collect_coala do on coal yields coala wood pickaxe
19collect_irona do on iron yields irona stone pickaxe
20make_iron_pickaxethe recipe succeeds1 wood + 1 coal + 1 iron, a table and a furnace within one cell
21make_iron_swordthe recipe succeeds1 wood + 1 coal + 1 iron, a table and a furnace within one cell
22collect_diamonda do on diamond yields a diamondan iron pickaxe

The tech tree, as a shape

  chop a tree            -> wood
  place_table (1 wood)   -> you can now craft, but only while STANDING NEXT TO IT
  make_wood_pickaxe (1 wood)      make_wood_sword (1 wood)
  mine stone (needs wood pickaxe) -> stone
  make_stone_pickaxe (1 wood + 1 stone)   make_stone_sword (1 wood + 1 stone)
  place_furnace (1 stone)
  mine coal (wood pickaxe), mine iron (STONE pickaxe)
  make_iron_pickaxe / make_iron_sword (1 wood + 1 coal + 1 iron, needs table
    AND furnace both within one cell of you)
  mine diamond (needs IRON pickaxe)

Six of the twenty-two are not on the tree at all — eat_cow, collect_drink, collect_sapling, place_plant, eat_plant and wake_up are the survival half — and two more, defeat_zombie and defeat_skeleton, are the price of being outside after dark. That split is the whole game: every step down the tree costs ticks you needed for water, and every night you sleep through is a night you did not spend mining.

The paper's aggregate

Crafter's published score

S = exp( (1/22) * sum_i ln(1 + 100 * p_i) ) - 1

where p_i is the success rate of achievement i across a run of episodes, is a cross-episode aggregate: a single episode has no success rate, only a boolean per achievement. This coworld therefore reports the per-episode integer above — which is what a league round can rank — plus the raw material the aggregate needs, and tools/crafter_score.py does the aggregation over a directory of results.json files:

python3 tools/crafter_score.py path/to/results/

It needs at least ten episodes to mean anything, and it is not what the ladder ranks.