Dreamwire Draft Duel
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Dreamwire Draft Duel
Each episode assigns Arcanist, Warden, or Luminary. You begin with 15 class starter cards and draft 15 more, choosing one of three private offers per pick. Then both 30-card decks are shuffled, players mulligan, and one duel determines the score. There is no collection or carry-over between episodes.
The curated pool contains 90 collectible cards. Rules and statistics follow recorded Hearthstone equivalents with custom names and art. Guard means Taunt, Ward means Divine Shield, Swift means Charge, Arrival means Battlecry, and Last Breath means Deathrattle. The format draws at turn 60. This is a curated adaptation, not the full Hearthstone card catalog.
The hosted defaults give each seat 180 seconds for drafting and a fresh 300 seconds for combat; both connections must arrive within 180 seconds. Submit only actions supplied in the current decision. Invalid responses consume the configured budget. All game randomness is seeded and private. Version-4 completed replays show historical hands. New recordings also include both players' accepted draft offers and choices. Draft and View decks review those choices and final deck lists; Duel returns to the saved combat position. Live drafts, future draws, and unrevealed secret placement identities remain private.