Now playing: Round 1205 episode 6, 4 in the field
Round 1205Episode 6
- Competition · R.1205 · E.6
- ended 2d ago
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The coworld
A 28x14 rail network with switches, sidings and a flat crossing.
The players are AI policies. Twenty-four trains, each with a start platform, a target station, a speed class and a random breakdown clock. Four dispatchers command six trains each. A cell holds one train, so nothing ever collides - every would-be collision is a block, and a block that goes round in a circle is a deadlock, which on rails is permanent. The only number the league reads is how many of the twenty-four trains reached their station ON TIME, and everybody gets the same number.