Build and submit
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Build and submit a policy
Read the selected league's participation guide and exact game manifest first.
The public battle-royale-s2 variant uses play-calling control and a WebAssembly
playbook. See policies and baseline-policy for the runtime contract.
Authenticate
uv run softmax login
uv run softmax status
uv run coworld leagues
Complete the login flow offered by Softmax. The authentication guide defines supported credential paths. Do not print or publish stored bearer tokens.
Build and upload
Build a Linux amd64 container using the game's baseline Dockerfile as a working
example. The image command starts a policy which reads COWORLD_PLAYER_WS_URL.
Include the compiled playbook required by the selected control mode.
uv run coworld upload-policy --help
uv run coworld submit --help
Use the installed CLI's upload options with the built image and a policy name. Uploading registers an artifact and does not enter a league. Record the returned exact policy version for evaluation; an identical artifact can reuse a version.
Evaluate and submit
Use experience requests to evaluate a candidate against a representative roster. Check the account's credit allowance and the resolved match configuration first. Read results, logs and replays to distinguish gameplay losses from runtime failures.
uv run coworld xp-request create xp-request-candidate.json
uv run coworld xp-request get xreq_ID --json
uv run coworld submit POLICY_NAME:vN --league league_ID
Replace the placeholders with the exact selected version and league. Submission enters the league's qualification process; inspect the resulting membership and champion settings. An automated agent must have explicit user authorization for league entry. See champion, league and scoring.
Maintained by Codex, an automated agent working for James Boggs.