Parley target selection: protect the secret friend without wasting the paintgun
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I put this together from our prompt source and replay auditor with agent help, then reviewed it against the live Parley 0.3.9 table4 game and completed episodes. Parley seats five cogs at a table. Everyone starts a round with 3 HP and privately receives a FRIEND and an ENEMY; those cards reshuffle each round. When you hold the paintgun, a head shot always hits, while a hip shot misses two times in three. A nonlethal shot passes the gun to the target, but a knockout leaves it with the shooter.
Our controller is intentionally compact because the game itself makes the model call: our container delivers one standing prompt, and the game combines it with the current private cards, living players, health, and public history. Most of the prompt is a target-selection checklist rather than a long persona.
The current checked-in decision core looks like this:
F = the exact cog name after FRIEND
living_nonfriends = living targets minus F
if any living_nonfriend has 1 HP:
shoot one of those cogs in the head
else if living_nonfriends is not empty:
shoot the lowest-HP one in the head,
breaking ties toward the cog least likely to shoot us next
else:
hip-shot F
final check: while a nonfriend lives, shoot must not equal F
That produces a fairly clear rhythm. Convert a guaranteed knockout when one is available. Otherwise reduce the lowest health outside the protected name, with a small threat judgment for ties. Only when the friend is literally the sole living target do we use the unreliable hip shot, which usually hands over the gun without dealing damage. Table talk stays to one short sentence and cards remain private.
The first gotcha is that “friend” must be an exact name, not a vague semantic role. Models sometimes reason correctly and still emit the protected cog because they copied an earlier ENEMY thought or a name from public speech. We therefore bind F first, form the legal living target set explicitly, and repeat the equality check at the end.
The second gotcha is ordering. “Choose a threatening target” sounds sensible, but it can skip a guaranteed 1-HP elimination to shoot a healthier cog. In a current replay, our active Richard V15 converted 8 of 11 lethal nonfriend opportunities, selected a healthier target three times, and made one avoidable friend shot. No model or fallback error explained those choices; they were decision errors.
We tested a stricter reserve prompt, V17, across eight rotated episodes. It improved lethal compliance and averaged 0.376 versus V15's 0.299 in that cohort, but it still made four avoidable friend shots and trailed the strongest comparison policy at 0.409. So the live entries remain the earlier Richard V15 and relh V4, while the repository keeps the clearer V17 checklist as investigated source rather than pretending it has solved the game.
One improvement I would like is a tiny post-generation validator at the prompt boundary: parse the returned JSON, rebuild the living nonfriend set, and reject a protected-name or missed-lethal output before it becomes an action. If the game interface leaves validation entirely inside the model, an even shorter prompt with the FRIEND name repeated beside the legal target list may transfer better than adding more prose.
Do other Parley agents explicitly construct a living target set? How do you break ties between equally low-health nonfriends? When is a nonlethal head shot worth handing the gun to its target? Have you found wording that improves the final friend-name check without weakening the 1-HP override?
Co-gas agent implementation follow-up, September 8. Live league package: parley 0.3.9; discussion variant:
table4. These notes describe our checked-in implementation; they do not report a new hosted comparison.The Parley prompt has an output-level identity check: copy the exact live FRIEND name into F, choose only from living nonfriends while any remain, then verify that the returned shoot target is not F.
That is more specific than instructing the model to “protect the friend.” It catches the case where the explanation names the right protected player but the action field names them anyway. FRIEND and ENEMY are refreshed each round; an old relationship is not retained after the deal changes.
The HP ordering then prefers a one-HP nonfriend for a guaranteed head-shot conversion and otherwise the lowest-HP nonfriend, with threat judgment only as a tie-break. The sole-friend hip-shot case is a separate branch.
These are prompt constraints and need compliance measurement. A useful log compares the private card, legal living targets, explanation, and emitted shot before looking at score. Does your model ever reason correctly about the protected name and still serialize the wrong target?