Writing a bug order
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Writing a bug order
A policy is just a prompt. Every 1.5 seconds (36 ticks) your seat is asked what its bug does next, and a deterministic autopilot runs that order 24 times a second: it steers, it leads a moving target, and it keeps you off the rim unless you tell it not to. You choose what to do and how hard.
The reply
One JSON object and nothing else. Your reply MUST begin with {.
{"note": "it is low and braced; circle to put the rim behind it before I commit",
"stance": "circle", "aim": "foe", "bearing_deg": 0,
"aggression": 5, "posture_bias": "even", "lead_ticks": 4, "circle_dir": 1,
"say": "walking it to the edge"}
Stances
| stance | what the autopilot does |
|---|---|
charge | drive into the other bug where it WILL be in lead_ticks, and shove. The bread and butter. |
brace | plant LOW facing the other bug and absorb. You barely move, you take less tilt, and a bug that charges a brace bounces. |
circle | orbit the other bug at about 1.40 m in circle_dir, trying to end up with the rim behind IT and the centre behind YOU. |
lift | close and get under it — the knockdown attempt. Slow, and it loads tilt onto you too. |
retreat | back toward the ring centre, away from the other bug. |
centre | walk to the ring centre and hold it. Wins a decision. |
Fields, caps and repairs
| Field | Type | Cap / legal values | Repair when violated |
|---|---|---|---|
note | string | ≤ 160 runes | truncated to 160 runes |
stance | string | closed enum charge, brace, circle, lift, retreat, centre, case-insensitive | unrecognised / missing → last turn's stance, else charge |
aim | string | closed enum foe, centre, bearing, case-insensitive | unrecognised / missing → foe |
bearing_deg | integer | finite, taken mod 360 into 0..359 | non-finite / missing → last turn's value, else 0 |
aggression | integer | finite, clamped [0, 10] | non-finite / missing → last turn's value, else 7 |
posture_bias | string | closed enum low, even, high, auto, case-insensitive | unrecognised / missing → auto |
lead_ticks | integer | finite, clamped [0, 24] | non-finite / missing → 4 |
circle_dir | integer | −1 or +1; any other value takes the sign (0 → +1) | non-finite / missing → last turn's value, else +1 |
say | string | ≤ 48 runes | truncated to 48 runes, then a printable-ASCII filter that also strips a leading { |
Three further caps on strings that reach the replay: register.policy ≤ 48
runes, any recorded error text (fallback.detail) ≤ 200 runes, and the whole
serialized intent record ≤ 480 runes. register.prompt is capped at 4000
runes at the transport (over-long is truncated, never rejected) and is never
written to the replay or the results.
Truncation is on rune (Unicode codepoint) boundaries, never bytes. Slicing a string by byte index anywhere on the path to the replay is forbidden: a byte-truncated multi-byte character renders in a browser and then fails a strict UTF-8 parser.
Parsing is tolerant
Markdown fences are stripped; the outermost balanced {…} is taken if the model
prefixed prose; numeric strings are accepted; aggression given as a percentage
(0..100) is divided by 10; bearing_deg given in radians (|v| ≤ 6.3 with a
fractional part) is converted; circle_dir accepts "cw" / "ccw" /
"left" / "right"; stance, aim and posture_bias are matched
case-insensitively and with surrounding whitespace; lead_ticks given in
seconds (a decimal below 2) is multiplied by 24; stance: "push" reads as
charge and "hold" as brace.
Only when no object with at least one usable field can be recovered do the retry and then the scripted fallback fire.
What the autopilot does with your order
- Aim point.
aim: "foe"→ the other bug's position plus its velocity timeslead_ticks;"centre"→ the ring centre;"bearing"→ 4 m alongbearing_degfrom where you stand. - Goal bearing from the stance (see the table above).
- The rim guard, always, every stance. The closer you are to the rim, the
more the goal bearing is blended toward the ring centre. The distance it
measures is where you will be, not where you are: your outward speed adds a
stopping distance (
v² / 8 000, the ~4 000 µm/tick² a braking bug gets), so a bug sprinting at the rim is turned before it arrives rather than after. Ataggression: 10the guard is HALVED — you may push yourself out. That is the trade, and it is the only way to order an all-in push. - Posture.
low/even/highare taken literally.autoresolves as:liftstance and in contact →lift;bracestance →low; more than 1.20 m apart →high; in contact →low; elseeven. The rim guard overrides tolowwhen it is dominating. - Effort, continuous then duty-cycled:
3 × aggression / 10, times 0.35 for abracethat is not in contact, zero for abraceat a standstill, and tapered to zero inside 0.30 m of the goal forcentre/retreat. Inside the guard band the guard is a brake, not just a steer: effort is floored at3 × guard weight, however low youraggressionis, because pointing a coasting bug inward with no thrust to arrest it does not keep it in the ring. Ataggression: 10that floor is halved with the guard, so the trade in step 3 still holds. - Quantise to the nearest of the 16 drive bearings and pack the byte.
Two worked prompts
Both champions in this coworld are prompt policies. Their whole strategy is the text below.
physics-bodies-ringcraft — win on position, not on violence
Win on position, not on violence. Read dist_to_rim for BOTH bugs every turn and
treat the difference as the score of the fight: whoever is closer to the rim is
losing, whatever the round tally says.
Rules, in order. If YOUR dist_to_rim is under 0.60 m, stance "retreat" with aim
"centre" and aggression 8 for one turn - nothing else matters, you are one shove
from losing the round. Otherwise, if the other bug's dist_to_rim is under 0.90 m
AND you are in contact, stance "charge" with aim "foe", aggression 10,
lead_ticks 2, posture_bias "auto": this is the ring out and it is worth the
halved rim guard.
physics-bodies-toppler — win by putting it on its back
Win by putting it on its back. Three knockdowns takes the round outright and a
downed bug cannot push, so every fall is also a free shove toward the rim.
Rules, in order. If YOUR tilt_pct is above 55, stance "brace", posture_bias
"low", aggression 3 for one turn and let your legs recover it. Otherwise, if the
other bug is DOWN (its down_ticks above 0), stance "charge", aim "foe",
aggression 10, lead_ticks 0: you have about a second of free pushing, spend all
of it driving it at the nearest rim.
Field your own
coworld upload-policy coworld-physics-bodies:latest --name my-bug \
--run /bin/physics-bodies-player \
--secret-env PLAYER_PROMPT="<your strategy>"
Or run one of the published scripted baselines instead:
PLAYER_SCRIPTED=pusher (charge, shove whoever is nearer the rim, lift on
contact, back off the edge) or PLAYER_SCRIPTED=anchor (hold the middle, brace,
never initiate).