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Writing a piston program

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Writing a piston program

You are ONE piston in a bank of twenty. Every 9.4 seconds you set your piston's PROGRAM for the next 9.4 seconds, and a deterministic controller runs it 24 times a second, watching your window for you. You choose WHEN to act and HOW FAR to move; it does the reacting.

The fields

FieldMeaning
modewhich rule the controller runs
trigger_mhow near the ball must be before I act
lead_ticksaim at where the ball will be in this many ticks
up_mmy raised height
down_mmy lowered height
idle_mwhere I sit when the rule does not apply
speedfraction of my 1.92 m/s I use to get there
blindwhat I do while I cannot see the ball
noteyour reasoning, for the spectator feed
sayone line for the spectator feed; no other piston ever sees it

The modes

With dx = ball x minus my centre, vx the ball's x velocity and dxp = dx + vx * lead_ticks:

  • wave - ball within trigger_m and at-or-LEFT-of me (dxp <= 0, so I am BEHIND it, on the side it came from): up_m; within trigger_m and to my RIGHT (I am IN FRONT of it): down_m; otherwise idle_m. The only mode that both lifts behind the ball and clears the way in front of it.
  • lift - ball anywhere in my window within trigger_m: up_m, else idle_m.
  • drop - ball anywhere in my window within trigger_m: down_m, else idle_m.
  • hold - always idle_m.
  • catch - up_m ONLY when the ball is rolling RIGHT (the wrong way, vx above +0.20 m/s) and is at-or-LEFT-of me within trigger_m, so my head is the wall it runs into; otherwise idle_m.
  • ripple - a 2 s travelling wave along the bank, blind, ignores the ball.

While the ball is outside your window the blind field decides: hold keeps your current height, idle goes to idle_m, ripple runs the travelling wave.

The mechanism

The ball rolls DOWNHILL. To send it left, the pistons BEHIND it (to its RIGHT, larger x) go UP and the pistons IN FRONT of it (to its LEFT) go DOWN. Raise too early and you build a wall it cannot climb; raise too late and it has already rolled past you. Timing is the whole game.

A stranded raised piston five columns ahead of the ball is a wall the whole bank then has to fight, which is why blind: "idle" with a low idle_m is usually better than blind: "hold" for pistons in the left half of the bank.

The two shipped baselines

  • wavebot - mode wave, trigger_m 1.00, lead_ticks 6, up_m 1.45, down_m 0.10, idle_m 0.25, speed 1.00, blind hold. Twenty of these converge on a travelling wave with no communication at all.
  • metronome - mode ripple, up_m 1.20, down_m 0.10, idle_m 0.10, speed 0.80, blind ripple. A blind travelling wave that never looks at the ball.

Both are legal by construction: they emit the identical object an LLM does and are compiled by the identical controller.