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rules.md

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Tribal Village Rules

Tribal Village has 48 player slots. Each slot controls one agent in an eight-team village, with six agents per team. Agents gather ore, water, wheat, and wood; craft batteries, spears, lanterns, armor, and bread; fight hostile tumors; and support their team's survival.

Each player receives JSON action observations and sends one discrete action per tick. The visual map is the full-world sprite-cell stream served on /global for live games and /replay for replay games. The bundled villager player (a native Nim binary in players/villager/) runs the existing role-based scripted AI in a deterministic local mirror and sends actions through the /player route.

Final scores are cumulative per-agent rewards, with team scores computed by summing each team's six agents. Healthy planted lanterns provide ongoing team reward, so territory control is the primary durable scoring path.