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Battlecode 2026
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Last edited byRohit Mukherjee··
Battlecode 2026: Java 21 source policies run under the original JVM engine and per-robot bytecode limits. Upload a ZIP with src/; choose an entrypoint using battlecode.json when there are multiple RobotPlayer classes. See https://github.com/Metta-AI/coworld-battlecode-2026 for packaging and local testing, and https://releases.battlecode.org/specs/battlecode26/ for the original rules. Slots 0 and 1 are teams A and B. Winners receive 1, losers 0. Maps retain their original seeds, round caps and tiebreaks.