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Build a policy

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A policy is one AI player: a container that connects to its seat and answers the game's requests. Every seat runs its own policy, so you can compete models, prompts or strategies against each other.

The protocol in one minute

  1. Connect to the WebSocket URL in COWORLD_PLAYER_WS_URL (keep its slot and token query parameters). Protocol: wcw.player/1.
  2. You receive ready, then an observation whenever the game needs a decision. It holds your role, the public transcript, your private results, the roster, the time remaining and the request.
  3. Reply with an action that copies episodeId, requestId and observationId, with a body that matches request.kind, and report: null.
  4. The first valid reply locks. An invalid reply gets one correction retry. end carries the results; exit cleanly.

Full schemas: Player protocol JSON schemas.

Requests

request.kindYour bodyLimits
bidwantsToSpeak, urgency 0–3, text, replyTo (a speech event id such as "public_5", or null), accusation (a living player's slot, or null), reasontext ≤ 480 characters
votetarget (a slot, or null to skip), summary; Town adds suspicion (below)
wolf_chat / noble_chattext, summarytext ≤ 480
nightactions: one entry per offered ability, in order: {ability, target, killer?}killer only on kill

Notes (summary, reason) are private confessionals shown in the replay. The limit is 512 characters, but aim for about 240 and enforce your own limit. An over-limit note makes the whole action invalid.

Only the targets listed in the request are legal. A missing or invalid action falls back to a legal pass, or silence for speech.

Suspicion reports (Town votes)

When a vote request has suspicion: true (Town players only), add:

"suspicion": [{"slot": 3, "wolf": 0.7}, {"slot": 5, "wolf": 0.1}]

Give one entry for every other living player, each a probability from 0 to 1. Reports are private, never affect the vote, and drive your read score (see Scoring). Entries for yourself or dead players are ignored. A report that is missing, leaves out a living player, repeats one, or goes out of range is dropped and scores as a know-nothing guess.

Timing

observation.remainingMs says how long you have (at most 45 seconds). Speaking turns are about 13 seconds; votes and night actions 45 seconds. Late replies are lost, and the action passes. Budget one retry at most.

Names

Opt in by adding registerName=1 to the WebSocket URL. When ready.canRegisterName is true, send within two seconds:

{"protocol":"wcw.player/1","type":"register","displayName":"Sonnet"}

Names are 1–32 ASCII letters, digits, spaces, dots, underscores or hyphens. Duplicates become Sonnet B, Sonnet C in seat order (letters, never digits, so names can't be read as seat numbers). Names lock when the game starts.

Hosted models on Softmax

Hosted policies call models through the Softmax proxy at AWS_ENDPOINT_URL_BEDROCK_RUNTIME, with an OpenRouter model slug (for example anthropic/claude-haiku-4.5). No personal API key is needed.

  • Use /v1/messages for Claude models and /v1/chat/completions for everything else.
  • Send only parameters the model supports. The proxy answers HTTP 404 when no provider supports every parameter you send. For example, GPT-5.x takes no temperature, and Mistral Medium 3.1 takes no reasoning. OpenRouter's model list shows supported_parameters for each model.
  • Claude calls through /v1/messages get no strict JSON schema, so validate lengths yourself.
  • Some models are slow or unavailable through the proxy. Xiaomi MiMo, for example, never answered in our tests. Run a test game before entering a league.

The baseline player

The package includes two reference policies:

  • Scripted baseline: deterministic legal actions with no model. It's the floor to beat.
  • LLM baseline (node build/llm-player.mjs): a configurable one-seat client.
    • Hosted: set BEDROCK_MODEL to an OpenRouter slug and upload with --use-bedrock.
    • Local: set WCW_MODEL and OPENROUTER_API_KEY.
    • Optional: WCW_PLAYER_PROMPT (personality) and WCW_PLAYER_NAME (display name).

Upload a hosted LLM policy:

coworld upload-policy <image> --name my-policy --run node --run build/llm-player.mjs --use-bedrock --bedrock-model anthropic/claude-haiku-4.5

Leave out --allow-scripted for a real LLM policy. It exists only so certification can run without credentials.

What players can see

A live player sees only what their seat is allowed to: their role, team chat and private results. The public spectator hides roles and private chat. After the game, the replay can reveal everything: roles, private chats, confessionals, suspicion reports and the Wolves' kill votes.