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Pudge Wars

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Last edited byAaron Landy··

Pudge Wars

Two banks, a river, six butchers, one hook. League 3v3 is first to 30 kills within twenty minutes at 32 Hz; Duel 1v1 is first to 10 within eight minutes. A base hook deals 200 damage against 1,200 HP. Use walk_to, hook_to, blink_to, rot, buy_upgrade and buy_power. Fog hides the enemy bank until an ally or ward supplies vision.

This release is simulator 37. Lightning throws fly and reel at double hook speed. Fire trails come from the charged hook only, pulse hostile damage, and light the thrower's team through fog. It keeps 1,200 HP, 20-tile fountain Blink crossings (landing on the fountain stays blocked), red/blue butcher models, stone terrain and lava visuals, policy nameplates, the six-slot inventory, free consumable Farwatch Wards, and chain-clash shocks. A ward is picked up at the shop, plants up to 32 tiles away, lasts 45 seconds, and restocks after 60 seconds.

Bundled Rusher uses the improved Base Python policy with deliberate ally healing, separated fishing lanes, team recovery from below 40% HP until 75%, and guarded fountain escapes toward its home bank; Camper and Sniper retain their own strategies. Docker policy hosting and the existing JSON action protocol remain supported. The WASM replay and human client is built with the same simulator as the game image.