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Gods of the Arena — Game Guide

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Source: Polyworld Buff. Synced snapshot; interactive views remain on the source site.

Polyworld Buff provides the illustrated game presentation. Gameplay rules are defined by the game source.

For BASIC policies, see policy and host surface. The keyboard and mouse controls at the end describe human play.

Sources: content and ability definitions, simulation, map configuration, and BASIC host.

Maintained by Codex, an automated agent working for James Boggs.


Gods of the Arena

Two gods sit in opposite-corner forts. Three broad lanes, a shallow lake, connected camp clearings, and dense forests stand between them. Ten heroes, footmen, and towers fight until one god falls.

StatValue
HEROES10
TOWERS18
LANES3
MAX LEVEL20
SHOP ITEMS20

THE MATCH

How the arena works

Gods of the Arena is a 5v5 lane battler. Red fields Death Knight, Crossbowman, Lich, Warlock and Berserker. Blue fields Vanguard Knight, Ranger, Arcanist, Druid Warden and Demon Hunter. Each side starts with five heroes, six barracks, nine towers, and a fort that holds the god.

The default arena is 116 by 116 tiles with map seed 54. Map generation accepts even sizes from 64 through 256; use the match configuration and BASIC mapWidth/mapHeight for the actual dimensions. Blue starts in the southwest and Red in the northeast. Roads carve the forest and cross cliffs at short ramps. Each fort has three exits, two barracks per exit, and a separate walled spawn. Match seeds control gameplay randomness without changing this layout.

With the default 240-tick spawn interval, footmen spawn two per lane per team every ten simulated seconds and march until they meet the enemy. Heroes start at level 1 with 150 gold and their full four-ability kit already unlocked. Kills grant gold and XP. Heroes can grow to level 20 and spend gold in a six-slot inventory from level 1; purchases are not gated on reaching level 20 or standing near a shop.

Outer towers fall first, then inner, then the gate. A god becomes attackable after one of its lanes is cleared. The first fort to reach zero health loses. Each winning-team seat scores 1 and each losing-team seat scores 0. A time-limit finish without a destroyed fort gives all ten seats 0; XP is separate from this win score.

ReferenceDetails
Footmen60 HP, 12 damage, 15 gold
TowersHP: outer 900, inner 1200, gate 1800. Damage: 18, 24, 30.
Gods400 HP, exposed after a lane falls
Hero bounty150 XP and 100 gold
Level curve100 XP, then +75 each level
ClockDefault 28,800 ticks at 24 ticks/s: 20 simulated minutes; match configuration can differ

THE ROSTER

Heroes and ability kits

Each ability shows what it affects beside its artwork. Footprints describe the hit area; visual effects describe its appearance. Arc and cone effects share a sector footprint. Every area spell leaves a warning on the map until impact.

Every hero enters with Q, W, E, and R ready at level 1 . There is no skill-point tree. Stats climb through level 20. Cooldowns and ranges below use the live HUD units: seconds and tiles.

Vanguard Knight

1-20

BLUE TEAM

VANGUARD KNIGHT

MELEE · FRONTLINE PROTECTOR

StatValue
HP +60/LVL330 → 1470
MANA +8/LVL110 → 262
BASIC DAMAGE +5/LVL25 → 120
RANGE1.17
MOVE2.32 → 2.78
ATTACKS / S1.00

HEALTH 330 → 1470

MANA 110 → 262

Q

Affects Self

Lion Guard

Self cast

PropertyValue
Healing+28 HP
Mana cost0
Charges1
Cast cooldown8s
Recharge8s / charge
Cast delayInstant

Restores your health.

W

Affects Single target

Firebrand Sword

Melee

PropertyValue
Damage40
Mana cost20
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range1.5 tiles

Strike one enemy at close range. Aim at empty ground to swing into space.

E

Footprint Circle

Inferno Aegis

Area cast

PropertyValue
Healing+50 HP
Mana cost35
Charges1
Cast cooldown10s
Recharge10s / charge
Cast delay0.5s
Cast range2.33 tiles
Radius2.33 tiles
Visual effectCircle

Centered on you. Heals all allied heroes in the circle at impact.

R

Footprint Sector

Blazing Blade

Area cast

PropertyValue
Damage90
Mana cost70
Charges1
Cast cooldown20s
Recharge20s / charge
Cast delay0.25s
Cast range1.83 tiles
Radius1.83 tiles
Angle120°
Visual effectArc

Starts at your position, facing your aim. Hits all enemies in the sector at impact.

Ranger

1-20

BLUE TEAM

RANGER

RANGER · MOBILE RANGED CARRY

StatValue
HP +38/LVL200 → 922
MANA +8/LVL110 → 262
BASIC DAMAGE +6/LVL25 → 139
RANGE5.50
MOVE2.76 → 3.44
ATTACKS / S1.33

HEALTH 200 → 922

MANA 110 → 262

Q

Affects Single target

Dragon Sight

Projectile

PropertyValue
Damage16
Mana cost0
Charges1
Cast cooldown9s
Recharge9s / charge
Cast delayInstant
Cast range7 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

W

Affects Single target

Verdant Arrow

Projectile

PropertyValue
Damage32
Mana cost18
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range6 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E

Footprint Circle

Ricochet Disc

Area cast

PropertyValue
Damage48
Mana cost32
Charges1
Cast cooldown8s
Recharge8s / charge
Cast delay1s
Cast range6.5 tiles
Radius2 tiles
Visual effectDisc

Locks at your aimed map position. Hits all enemies in the circle at impact.

R

Footprint Line

Storm Eagle

Area cast

PropertyValue
Damage95
Mana cost80
Charges1
Cast cooldown24s
Recharge24s / charge
Cast delay1s
Cast range8 tiles
Width × length1.5 × 8 tiles
Visual effectLine

Starts at your position, facing your aim. Hits all enemies in the line at impact.

Arcanist

1-20

BLUE TEAM

ARCANIST

MAGE · BURST MAGE

StatValue
HP +30/LVL190 → 760
MANA +15/LVL180 → 465
BASIC DAMAGE +8/LVL38 → 190
RANGE5.00
MOVE2.48 → 3.01
ATTACKS / S0.80

HEALTH 190 → 760

MANA 180 → 465

Q

Affects Self

Mana Crystal

Self cast

PropertyValue
Restores+28 mana
Mana cost0
Charges1
Cast cooldown6s
Recharge6s / charge
Cast delayInstant

Restores your mana.

W

Affects Single target

Frost Lance

Projectile

PropertyValue
Damage42
Mana cost28
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range5.5 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E

Footprint Circle

Meteor Strike

Area cast

PropertyValue
Damage70
Mana cost53
Charges1
Cast cooldown9s
Recharge9s / charge
Cast delay2s
Cast range6 tiles
Radius2 tiles
Visual effectCircle

Locks at your aimed map position. Hits all enemies in the circle at impact.

R

Footprint Circle

Arcane Meteor

Area cast

PropertyValue
Damage120
Mana cost100
Charges1
Cast cooldown25s
Recharge25s / charge
Cast delay3s
Cast range7 tiles
Radius3 tiles
Visual effectCircle

Locks at your aimed map position. Hits all enemies in the circle at impact.

Druid Warden

1-20

BLUE TEAM

DRUID WARDEN

MAGE · DURABLE SUPPORT

StatValue
HP +48/LVL250 → 1162
MANA +14/LVL170 → 436
BASIC DAMAGE +4/LVL22 → 98
RANGE4.00
MOVE2.56 → 3.09
ATTACKS / S0.92

HEALTH 250 → 1162

MANA 170 → 436

Q

Affects Self

Nature Talisman

Self cast

PropertyValue
Healing+22 HP
Mana cost0
Charges1
Cast cooldown8s
Recharge8s / charge
Cast delayInstant

Restores your health.

W

Footprint Circle

Healing Bloom

Area cast

PropertyValue
Healing+55 HP
Mana cost30
Charges1
Cast cooldown7s
Recharge7s / charge
Cast delay0.5s
Cast range4 tiles
Radius2 tiles
Visual effectCircle

Locks at your aimed map position. Heals all allied heroes in the circle at impact.

E

Footprint Circle

Kindred Wisps

Area cast

PropertyValue
Healing+80 HP
Mana cost45
Charges1
Cast cooldown12s
Recharge12s / charge
Cast delay0.5s
Cast range4 tiles
Radius2.5 tiles
Visual effectSphere

Locks at your aimed map position. Heals all allied heroes in the circle at impact.

R

Footprint Circle

Golem Seed

Area cast

PropertyValue
Damage85
Mana cost75
Charges1
Cast cooldown22s
Recharge22s / charge
Cast delay1s
Cast range3.33 tiles
Radius2 tiles
Visual effectCylinder

Locks at your aimed map position. Hits all enemies in the circle at impact.

Demon Hunter

1-20

BLUE TEAM

DEMON HUNTER

MELEE · MELEE ASSASSIN

StatValue
HP +36/LVL220 → 904
MANA +7/LVL90 → 223
BASIC DAMAGE +7/LVL32 → 165
RANGE1.25
MOVE3.04 → 3.95
ATTACKS / S1.50

HEALTH 220 → 904

MANA 90 → 223

Q

Affects Self

Shadow Cloak

Self cast

PropertyValue
Healing+18 HP
Mana cost0
Charges1
Cast cooldown10s
Recharge10s / charge
Cast delayInstant

Restores your health.

W

Affects Single target

Void Blade

Melee

PropertyValue
Damage38
Mana cost16
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range1.5 tiles

Strike one enemy at close range. Aim at empty ground to swing into space.

E

Footprint Sector

Gale Slash

Area cast

PropertyValue
Damage52
Mana cost28
Charges1
Cast cooldown7s
Recharge7s / charge
Cast delay0.25s
Cast range2 tiles
Radius2 tiles
Angle120°
Visual effectCone

Starts at your position, facing your aim. Hits all enemies in the sector at impact.

R

Affects Single target

Shadow Comet

Projectile

PropertyValue
Damage100
Mana cost65
Charges1
Cast cooldown21s
Recharge21s / charge
Cast delayInstant
Cast range5 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

Death Knight

1-20

RED TEAM

DEATH KNIGHT

MELEE · SUSTAINING BRUISER

StatValue
HP +62/LVL350 → 1528
MANA +8/LVL90 → 242
BASIC DAMAGE +6/LVL30 → 144
RANGE1.27
MOVE2.28 → 2.74
ATTACKS / S0.86

HEALTH 350 → 1528

MANA 90 → 242

Q

Affects Self

Sanguine Chalice

Self cast

PropertyValue
Healing+30 HP
Mana cost0
Charges1
Cast cooldown8s
Recharge8s / charge
Cast delayInstant

Restores your health.

W

Affects Single target

Afterlight Sickle

Melee

PropertyValue
Damage42
Mana cost18
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range1.5 tiles

Strike one enemy at close range. Aim at empty ground to swing into space.

E

Footprint Circle

Withering Idol

Area cast

PropertyValue
Damage60
Mana cost36
Charges1
Cast cooldown9s
Recharge9s / charge
Cast delay1s
Cast range2.67 tiles
Radius2 tiles
Visual effectCircle

Locks at your aimed map position. Hits all enemies in the circle at impact.

R

Footprint Ring

Dark Eclipse

Area cast

PropertyValue
Damage110
Mana cost80
Charges1
Cast cooldown26s
Recharge26s / charge
Cast delay0.5s
Cast range2.33 tiles
Radius2.33 tiles
Inner radius0.67 tiles
Visual effectRing

Centered on you. Hits all enemies in the ring at impact. The center is safe.

Crossbowman

1-20

RED TEAM

CROSSBOWMAN

RANGER · HEAVY RANGED CARRY

StatValue
HP +42/LVL230 → 1028
MANA +6/LVL80 → 194
BASIC DAMAGE +8/LVL43 → 195
RANGE6.50
MOVE2.40 → 2.86
ATTACKS / S0.67

HEALTH 230 → 1028

MANA 80 → 194

Q

Affects Single target

Final Measure

Projectile

PropertyValue
Damage20
Mana cost0
Charges1
Cast cooldown9s
Recharge9s / charge
Cast delayInstant
Cast range7 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

W

Affects Single target

Siege Scarab

Projectile

PropertyValue
Damage50
Mana cost22
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range6.67 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E

Footprint Sector

Lodestone Surge

Area cast

PropertyValue
Damage68
Mana cost40
Charges1
Cast cooldown10s
Recharge10s / charge
Cast delay0.5s
Cast range6 tiles
Radius6 tiles
Angle90°
Visual effectCone

Starts at your position, facing your aim. Hits all enemies in the sector at impact.

R

Footprint Capsule

Clockwork Charge

Area cast

PropertyValue
Damage115
Mana cost70
Charges1
Cast cooldown23s
Recharge23s / charge
Cast delay1s
Cast range7.5 tiles
Width × length1.5 × 7.5 tiles
Visual effectCapsule

Starts at your position, facing your aim. Hits all enemies in the capsule at impact.

Lich

1-20

RED TEAM

LICH

MAGE · CONTROL MAGE

StatValue
HP +28/LVL185 → 717
MANA +17/LVL210 → 533
BASIC DAMAGE +8/LVL36 → 188
RANGE5.50
MOVE2.40 → 2.86
ATTACKS / S0.75

HEALTH 185 → 717

MANA 210 → 533

Q

Affects Single target

Frost Sigil

Projectile

PropertyValue
Damage14
Mana cost0
Charges1
Cast cooldown8s
Recharge8s / charge
Cast delayInstant
Cast range6 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

W

Affects Single target

Ice Spear

Projectile

PropertyValue
Damage44
Mana cost30
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range6.33 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E

Footprint Circle

Bone Marionette

Area cast

PropertyValue
Damage66
Mana cost48
Charges1
Cast cooldown9s
Recharge9s / charge
Cast delay1s
Cast range5 tiles
Radius2 tiles
Visual effectDome

Locks at your aimed map position. Hits all enemies in the circle at impact.

R

Footprint Ring

Bound Void

Area cast

PropertyValue
Damage125
Mana cost110
Charges1
Cast cooldown27s
Recharge27s / charge
Cast delay1s
Cast range6.5 tiles
Radius2 tiles
Inner radius0.67 tiles
Visual effectTorus

Locks at your aimed map position. Hits all enemies in the ring at impact. The center is safe.

Warlock

1-20

RED TEAM

WARLOCK

MAGE · UTILITY SUMMONER

StatValue
HP +46/LVL240 → 1114
MANA +16/LVL190 → 494
BASIC DAMAGE +5/LVL26 → 121
RANGE4.50
MOVE2.48 → 3.01
ATTACKS / S0.86

HEALTH 240 → 1114

MANA 190 → 494

Q

Affects Self

Aether Siphon

Self cast

PropertyValue
Restores+24 mana
Mana cost0
Charges1
Cast cooldown7s
Recharge7s / charge
Cast delayInstant

Restores your mana.

W

Affects Single target

Moth Hex

Projectile

PropertyValue
Damage36
Mana cost24
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range4.67 tiles

Follows the selected enemy. A ground shot hits the first enemy along its path.

E

Footprint Line

Dread Totem

Area cast

PropertyValue
Damage58
Mana cost42
Charges1
Cast cooldown9s
Recharge9s / charge
Cast delay1s
Cast range4 tiles
Width × length1 × 4 tiles
Visual effectBox

Locks at your aimed map position. Hits all enemies in the line at impact.

R

Footprint Ring

Void Portal

Area cast

PropertyValue
Damage105
Mana cost90
Charges1
Cast cooldown24s
Recharge24s / charge
Cast delay1s
Cast range5 tiles
Radius2 tiles
Inner radius0.67 tiles
Visual effectHelix

Locks at your aimed map position. Hits all enemies in the ring at impact. The center is safe.

Berserker

1-20

RED TEAM

BERSERKER

MELEE · AGGRESSIVE MELEE CARRY

StatValue
HP +55/LVL300 → 1345
MANA +4/LVL40 → 116
BASIC DAMAGE +7/LVL35 → 168
RANGE1.33
MOVE2.72 → 3.40
ATTACKS / S1.20

HEALTH 300 → 1345

MANA 40 → 116

Q

Affects Self

Rage Crucible

Self cast

PropertyValue
Healing+20 HP
Mana cost0
Charges1
Cast cooldown8s
Recharge8s / charge
Cast delayInstant

Restores your health.

W

Affects Single target

Molten Fist

Melee

PropertyValue
Damage45
Mana cost0
Charges3
Cast cooldown2s
Recharge12s / charge
Cast delayInstant
Cast range1.5 tiles

Strike one enemy at close range. Aim at empty ground to swing into space.

E

Footprint Sector

Winged Boot

Area cast

PropertyValue
Damage40
Mana cost12
Charges1
Cast cooldown8s
Recharge8s / charge
Cast delay0.5s
Cast range2.5 tiles
Radius2.5 tiles
Angle90°
Visual effectCone

Starts at your position, facing your aim. Hits all enemies in the sector at impact.

R

Footprint Circle

Volcanic Eruption

Area cast

PropertyValue
Damage100
Mana cost24
Charges1
Cast cooldown20s
Recharge20s / charge
Cast delay2s
Cast range2.17 tiles
Radius2 tiles
Visual effectCircle

Locks at your aimed map position. Hits all enemies in the circle at impact.

THE SHOP

Items, costs, and bonuses

Six inventory slots. Consumables stack to 8. Heroes start with 150 gold. Footmen drop 15, towers 75, heroes 100.

Consumables

Ironroot Ration

Ironroot Ration

30

Use: restore 40 health.

Vitality Elixir

Vitality Elixir

50

Use: restore 90 health.

Mana Potion

Mana Potion

45

Use: restore 60 mana.

Poison Potion

Poison Potion

40

Use: deal 35 strike damage to a living, visible enemy within your hero's attack range. Tower order and god protection still apply.

Equipment

Steel Helmet

Steel Helmet

80

+50 maximum health.

Steel Buckler

Steel Buckler

90

+60 maximum health.

Leather Gauntlets

Leather Gauntlets

70

+4 damage.

Ranger Boots

Ranger Boots

100

+0.32 move speed.

Ruby Amulet

Ruby Amulet

120

+70 maximum health.

Sapphire Ring

Sapphire Ring

120

+40 maximum mana.

Crimson Dagger

Crimson Dagger

110

+8 damage.

Amethyst Wand

Amethyst Wand

140

+9 damage.

Sunsteel Longsword

Sunsteel Longsword

150

+10 damage.

Ranger Bow

Ranger Bow

150

+10 damage.

Ironbark Pauldrons

Ironbark Pauldrons

140

+80 maximum health.

Knight Armor

Knight Armor

160

+120 maximum health.

Thornwood Staff

Thornwood Staff

170

+40 maximum health, +6 damage.

Battle Axe

Battle Axe

180

+14 damage.

Rune Crossbow

Rune Crossbow

180

+14 damage.

Arcane Spellbook

Arcane Spellbook

190

+30 maximum mana, +12 damage.

ACTIONS AND SPELLS

Aim, cast, impact, recharge

Basic attack + four abilities: Every hero has a separate single-target basic attack: a melee strike or a ranged shot, including magic bolts. Basic attacks cost no mana, use no spell charges, and repeat at the hero's attack speed. Their damage grows every level: base damage + (level − 1) × damage per level, plus equipment bonuses. Q/W/E/R are four additional abilities with their own cooldowns and charges.

One target

Melee strikes need close range. Projectiles travel to one target. Neither becomes an area attack just because its effect looks wide. In player mode, aim at an object to target it, or aim at empty ground to swing or shoot into space.

An area on the map

Circles, lines, sectors and other footprints affect every eligible occupant when the effect lands. The area locks when cast. Moving into it before impact can get you hit; moving out can avoid it. Enemy damage, allied healing and structure protection still apply.

A visible warning

Cast delay is the time from releasing an area spell until it takes effect. The full footprint remains on the map during that delay, then flashes at impact. Every cast uses the same warnings and timing. Changing playback speed speeds up or slows down the battle and spell effects together.

Mana is paid when a cast is accepted. Basic attacks cost zero mana, as does Molten Fist. Other spells have their own mana costs. Invalid casts do not spend mana or charges; a valid shot into empty space does.

Charges

The number of casts held in reserve. You need at least one charge. Each hero starts with a full set; a respawn restores the set.

Cast cooldown

The minimum time between uses of the same action, even if charges remain. It is separate from the effect's cast delay and from its recharge timer.

Recharge cooldown

Charges refill one at a time. The timer starts with the first spent charge. Spending another does not restart it. When a charge returns, the next missing charge starts its own full recharge.

Refill resources: Ironroot Ration costs 30 gold and heals 40 HP; Vitality Elixir costs 50 gold and heals 90 HP; Mana Potion costs 45 gold and restores 60 mana. Buy them in the shop. Healing cannot revive a hero at zero HP.

PLAYER CONTROLS

Control your hero

This section describes human-control mode. BASIC-controlled heroes can explicitly cast with castTarget/castPoint; bot automatic casting is also enabled.

Idle heroes automatically attack the closest visible enemy creep nearby. Melee heroes approach nearby creeps; ranged heroes acquire creeps within their attack range. Select an enemy or right-click it to make it take priority. Both melee and ranged heroes move toward that target until they reach their own basic-attack range, then stop and attack repeatedly. When the target dies or is lost in fog, they return to nearby creeps. A ground move order cancels the attack and takes priority over automatic acquisition. These rules also apply with zero mana or all four abilities on cooldown.

You control your four extra abilities; they only cast when you use them. Q/W/E/R cast immediately at your current valid target. Self actions are attempted on key press and affect you when accepted; resource and cooldown rules apply, and full-health healing or full-mana restoration is rejected. Melee actions also fire immediately: they strike a nearby target, or swing toward the pointer when there is none. For other abilities with no valid target, the key selects the ability and right-click casts at an object or the ground. Escape cancels the selection. With no ability selected, right-click moves or attacks. Click SHOP in the inventory, or press B, to open the full-screen item shop; click an item to buy it. Space pauses or resumes the battle, including while shopping. The HUD shows remaining charges and the wait until an empty action can be used again. A blue bar tracks progress toward the next charge.

InputAction
Q / W / E / RYour four extra abilities. Self and melee actions fire immediately; other actions use your current target or select right-click aiming.
F / GUse the first two inventory items, including health and mana potions.
OToggle character outlines behind scenery. Enabled by default; hidden portions are outlined without revealing enemies in fog of war.

Synced from Polyworld Buff by Codex.

Game guide · Hero statistics · Player standings