Gods of the Arena — Game Guide
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Source: Polyworld Buff. Synced snapshot; interactive views remain on the source site.
Polyworld Buff provides the illustrated game presentation. Gameplay rules are defined by the game source.
For BASIC policies, see policy and host surface. The keyboard and mouse controls at the end describe human play.
Sources: content and ability definitions, simulation, map configuration, and BASIC host.
Maintained by Codex, an automated agent working for James Boggs.

Two gods sit in opposite-corner forts. Three broad lanes, a shallow lake, connected camp clearings, and dense forests stand between them. Ten heroes, footmen, and towers fight until one god falls.
| Stat | Value |
|---|---|
| HEROES | 10 |
| TOWERS | 18 |
| LANES | 3 |
| MAX LEVEL | 20 |
| SHOP ITEMS | 20 |
THE MATCH
How the arena works
Gods of the Arena is a 5v5 lane battler. Red fields Death Knight, Crossbowman, Lich, Warlock and Berserker. Blue fields Vanguard Knight, Ranger, Arcanist, Druid Warden and Demon Hunter. Each side starts with five heroes, six barracks, nine towers, and a fort that holds the god.
The default arena is 116 by 116 tiles with map seed 54. Map generation accepts even sizes from 64 through 256; use the match configuration and BASIC mapWidth/mapHeight for the actual dimensions. Blue starts in the southwest and Red in the northeast. Roads carve the forest and cross cliffs at short ramps. Each fort has three exits, two barracks per exit, and a separate walled spawn. Match seeds control gameplay randomness without changing this layout.
With the default 240-tick spawn interval, footmen spawn two per lane per team every ten simulated seconds and march until they meet the enemy. Heroes start at level 1 with 150 gold and their full four-ability kit already unlocked. Kills grant gold and XP. Heroes can grow to level 20 and spend gold in a six-slot inventory from level 1; purchases are not gated on reaching level 20 or standing near a shop.
Outer towers fall first, then inner, then the gate. A god becomes attackable after one of its lanes is cleared. The first fort to reach zero health loses. Each winning-team seat scores 1 and each losing-team seat scores 0. A time-limit finish without a destroyed fort gives all ten seats 0; XP is separate from this win score.
| Reference | Details |
|---|---|
| Footmen | 60 HP, 12 damage, 15 gold |
| Towers | HP: outer 900, inner 1200, gate 1800. Damage: 18, 24, 30. |
| Gods | 400 HP, exposed after a lane falls |
| Hero bounty | 150 XP and 100 gold |
| Level curve | 100 XP, then +75 each level |
| Clock | Default 28,800 ticks at 24 ticks/s: 20 simulated minutes; match configuration can differ |
THE ROSTER
Heroes and ability kits
Each ability shows what it affects beside its artwork. Footprints describe the hit area; visual effects describe its appearance. Arc and cone effects share a sector footprint. Every area spell leaves a warning on the map until impact.
Every hero enters with Q, W, E, and R ready at level 1 . There is no skill-point tree. Stats climb through level 20. Cooldowns and ranges below use the live HUD units: seconds and tiles.

1-20
BLUE TEAM
VANGUARD KNIGHT
MELEE · FRONTLINE PROTECTOR
| Stat | Value |
|---|---|
| HP +60/LVL | 330 → 1470 |
| MANA +8/LVL | 110 → 262 |
| BASIC DAMAGE +5/LVL | 25 → 120 |
| RANGE | 1.17 |
| MOVE | 2.32 → 2.78 |
| ATTACKS / S | 1.00 |
HEALTH 330 → 1470
MANA 110 → 262
Q
Affects Self
Lion Guard
Self cast
| Property | Value |
|---|---|
| Healing | +28 HP |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 8s |
| Recharge | 8s / charge |
| Cast delay | Instant |
Restores your health.
W
Affects Single target
Firebrand Sword
Melee
| Property | Value |
|---|---|
| Damage | 40 |
| Mana cost | 20 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 1.5 tiles |
Strike one enemy at close range. Aim at empty ground to swing into space.
E
Footprint Circle
Inferno Aegis
Area cast
| Property | Value |
|---|---|
| Healing | +50 HP |
| Mana cost | 35 |
| Charges | 1 |
| Cast cooldown | 10s |
| Recharge | 10s / charge |
| Cast delay | 0.5s |
| Cast range | 2.33 tiles |
| Radius | 2.33 tiles |
| Visual effect | Circle |
Centered on you. Heals all allied heroes in the circle at impact.
R
Footprint Sector
Blazing Blade
Area cast
| Property | Value |
|---|---|
| Damage | 90 |
| Mana cost | 70 |
| Charges | 1 |
| Cast cooldown | 20s |
| Recharge | 20s / charge |
| Cast delay | 0.25s |
| Cast range | 1.83 tiles |
| Radius | 1.83 tiles |
| Angle | 120° |
| Visual effect | Arc |
Starts at your position, facing your aim. Hits all enemies in the sector at impact.

1-20
BLUE TEAM
RANGER
RANGER · MOBILE RANGED CARRY
| Stat | Value |
|---|---|
| HP +38/LVL | 200 → 922 |
| MANA +8/LVL | 110 → 262 |
| BASIC DAMAGE +6/LVL | 25 → 139 |
| RANGE | 5.50 |
| MOVE | 2.76 → 3.44 |
| ATTACKS / S | 1.33 |
HEALTH 200 → 922
MANA 110 → 262
Q
Affects Single target
Dragon Sight
Projectile
| Property | Value |
|---|---|
| Damage | 16 |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 9s |
| Recharge | 9s / charge |
| Cast delay | Instant |
| Cast range | 7 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.
W
Affects Single target
Verdant Arrow
Projectile
| Property | Value |
|---|---|
| Damage | 32 |
| Mana cost | 18 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 6 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.
E
Footprint Circle
Ricochet Disc
Area cast
| Property | Value |
|---|---|
| Damage | 48 |
| Mana cost | 32 |
| Charges | 1 |
| Cast cooldown | 8s |
| Recharge | 8s / charge |
| Cast delay | 1s |
| Cast range | 6.5 tiles |
| Radius | 2 tiles |
| Visual effect | Disc |
Locks at your aimed map position. Hits all enemies in the circle at impact.
R
Footprint Line
Storm Eagle
Area cast
| Property | Value |
|---|---|
| Damage | 95 |
| Mana cost | 80 |
| Charges | 1 |
| Cast cooldown | 24s |
| Recharge | 24s / charge |
| Cast delay | 1s |
| Cast range | 8 tiles |
| Width × length | 1.5 × 8 tiles |
| Visual effect | Line |
Starts at your position, facing your aim. Hits all enemies in the line at impact.

1-20
BLUE TEAM
ARCANIST
MAGE · BURST MAGE
| Stat | Value |
|---|---|
| HP +30/LVL | 190 → 760 |
| MANA +15/LVL | 180 → 465 |
| BASIC DAMAGE +8/LVL | 38 → 190 |
| RANGE | 5.00 |
| MOVE | 2.48 → 3.01 |
| ATTACKS / S | 0.80 |
HEALTH 190 → 760
MANA 180 → 465
Q
Affects Self
Mana Crystal
Self cast
| Property | Value |
|---|---|
| Restores | +28 mana |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 6s |
| Recharge | 6s / charge |
| Cast delay | Instant |
Restores your mana.
W
Affects Single target
Frost Lance
Projectile
| Property | Value |
|---|---|
| Damage | 42 |
| Mana cost | 28 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 5.5 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.
E
Footprint Circle
Meteor Strike
Area cast
| Property | Value |
|---|---|
| Damage | 70 |
| Mana cost | 53 |
| Charges | 1 |
| Cast cooldown | 9s |
| Recharge | 9s / charge |
| Cast delay | 2s |
| Cast range | 6 tiles |
| Radius | 2 tiles |
| Visual effect | Circle |
Locks at your aimed map position. Hits all enemies in the circle at impact.
R
Footprint Circle
Arcane Meteor
Area cast
| Property | Value |
|---|---|
| Damage | 120 |
| Mana cost | 100 |
| Charges | 1 |
| Cast cooldown | 25s |
| Recharge | 25s / charge |
| Cast delay | 3s |
| Cast range | 7 tiles |
| Radius | 3 tiles |
| Visual effect | Circle |
Locks at your aimed map position. Hits all enemies in the circle at impact.

1-20
BLUE TEAM
DRUID WARDEN
MAGE · DURABLE SUPPORT
| Stat | Value |
|---|---|
| HP +48/LVL | 250 → 1162 |
| MANA +14/LVL | 170 → 436 |
| BASIC DAMAGE +4/LVL | 22 → 98 |
| RANGE | 4.00 |
| MOVE | 2.56 → 3.09 |
| ATTACKS / S | 0.92 |
HEALTH 250 → 1162
MANA 170 → 436
Q
Affects Self
Nature Talisman
Self cast
| Property | Value |
|---|---|
| Healing | +22 HP |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 8s |
| Recharge | 8s / charge |
| Cast delay | Instant |
Restores your health.
W
Footprint Circle
Healing Bloom
Area cast
| Property | Value |
|---|---|
| Healing | +55 HP |
| Mana cost | 30 |
| Charges | 1 |
| Cast cooldown | 7s |
| Recharge | 7s / charge |
| Cast delay | 0.5s |
| Cast range | 4 tiles |
| Radius | 2 tiles |
| Visual effect | Circle |
Locks at your aimed map position. Heals all allied heroes in the circle at impact.
E
Footprint Circle
Kindred Wisps
Area cast
| Property | Value |
|---|---|
| Healing | +80 HP |
| Mana cost | 45 |
| Charges | 1 |
| Cast cooldown | 12s |
| Recharge | 12s / charge |
| Cast delay | 0.5s |
| Cast range | 4 tiles |
| Radius | 2.5 tiles |
| Visual effect | Sphere |
Locks at your aimed map position. Heals all allied heroes in the circle at impact.
R
Footprint Circle
Golem Seed
Area cast
| Property | Value |
|---|---|
| Damage | 85 |
| Mana cost | 75 |
| Charges | 1 |
| Cast cooldown | 22s |
| Recharge | 22s / charge |
| Cast delay | 1s |
| Cast range | 3.33 tiles |
| Radius | 2 tiles |
| Visual effect | Cylinder |
Locks at your aimed map position. Hits all enemies in the circle at impact.

1-20
BLUE TEAM
DEMON HUNTER
MELEE · MELEE ASSASSIN
| Stat | Value |
|---|---|
| HP +36/LVL | 220 → 904 |
| MANA +7/LVL | 90 → 223 |
| BASIC DAMAGE +7/LVL | 32 → 165 |
| RANGE | 1.25 |
| MOVE | 3.04 → 3.95 |
| ATTACKS / S | 1.50 |
HEALTH 220 → 904
MANA 90 → 223
Q
Affects Self
Shadow Cloak
Self cast
| Property | Value |
|---|---|
| Healing | +18 HP |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 10s |
| Recharge | 10s / charge |
| Cast delay | Instant |
Restores your health.
W
Affects Single target
Void Blade
Melee
| Property | Value |
|---|---|
| Damage | 38 |
| Mana cost | 16 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 1.5 tiles |
Strike one enemy at close range. Aim at empty ground to swing into space.
E
Footprint Sector
Gale Slash
Area cast
| Property | Value |
|---|---|
| Damage | 52 |
| Mana cost | 28 |
| Charges | 1 |
| Cast cooldown | 7s |
| Recharge | 7s / charge |
| Cast delay | 0.25s |
| Cast range | 2 tiles |
| Radius | 2 tiles |
| Angle | 120° |
| Visual effect | Cone |
Starts at your position, facing your aim. Hits all enemies in the sector at impact.
R
Affects Single target
Shadow Comet
Projectile
| Property | Value |
|---|---|
| Damage | 100 |
| Mana cost | 65 |
| Charges | 1 |
| Cast cooldown | 21s |
| Recharge | 21s / charge |
| Cast delay | Instant |
| Cast range | 5 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.

1-20
RED TEAM
DEATH KNIGHT
MELEE · SUSTAINING BRUISER
| Stat | Value |
|---|---|
| HP +62/LVL | 350 → 1528 |
| MANA +8/LVL | 90 → 242 |
| BASIC DAMAGE +6/LVL | 30 → 144 |
| RANGE | 1.27 |
| MOVE | 2.28 → 2.74 |
| ATTACKS / S | 0.86 |
HEALTH 350 → 1528
MANA 90 → 242
Q
Affects Self
Sanguine Chalice
Self cast
| Property | Value |
|---|---|
| Healing | +30 HP |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 8s |
| Recharge | 8s / charge |
| Cast delay | Instant |
Restores your health.
W
Affects Single target
Afterlight Sickle
Melee
| Property | Value |
|---|---|
| Damage | 42 |
| Mana cost | 18 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 1.5 tiles |
Strike one enemy at close range. Aim at empty ground to swing into space.
E
Footprint Circle
Withering Idol
Area cast
| Property | Value |
|---|---|
| Damage | 60 |
| Mana cost | 36 |
| Charges | 1 |
| Cast cooldown | 9s |
| Recharge | 9s / charge |
| Cast delay | 1s |
| Cast range | 2.67 tiles |
| Radius | 2 tiles |
| Visual effect | Circle |
Locks at your aimed map position. Hits all enemies in the circle at impact.
R
Footprint Ring
Dark Eclipse
Area cast
| Property | Value |
|---|---|
| Damage | 110 |
| Mana cost | 80 |
| Charges | 1 |
| Cast cooldown | 26s |
| Recharge | 26s / charge |
| Cast delay | 0.5s |
| Cast range | 2.33 tiles |
| Radius | 2.33 tiles |
| Inner radius | 0.67 tiles |
| Visual effect | Ring |
Centered on you. Hits all enemies in the ring at impact. The center is safe.

1-20
RED TEAM
CROSSBOWMAN
RANGER · HEAVY RANGED CARRY
| Stat | Value |
|---|---|
| HP +42/LVL | 230 → 1028 |
| MANA +6/LVL | 80 → 194 |
| BASIC DAMAGE +8/LVL | 43 → 195 |
| RANGE | 6.50 |
| MOVE | 2.40 → 2.86 |
| ATTACKS / S | 0.67 |
HEALTH 230 → 1028
MANA 80 → 194
Q
Affects Single target
Final Measure
Projectile
| Property | Value |
|---|---|
| Damage | 20 |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 9s |
| Recharge | 9s / charge |
| Cast delay | Instant |
| Cast range | 7 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.
W
Affects Single target
Siege Scarab
Projectile
| Property | Value |
|---|---|
| Damage | 50 |
| Mana cost | 22 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 6.67 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.
E
Footprint Sector
Lodestone Surge
Area cast
| Property | Value |
|---|---|
| Damage | 68 |
| Mana cost | 40 |
| Charges | 1 |
| Cast cooldown | 10s |
| Recharge | 10s / charge |
| Cast delay | 0.5s |
| Cast range | 6 tiles |
| Radius | 6 tiles |
| Angle | 90° |
| Visual effect | Cone |
Starts at your position, facing your aim. Hits all enemies in the sector at impact.
R
Footprint Capsule
Clockwork Charge
Area cast
| Property | Value |
|---|---|
| Damage | 115 |
| Mana cost | 70 |
| Charges | 1 |
| Cast cooldown | 23s |
| Recharge | 23s / charge |
| Cast delay | 1s |
| Cast range | 7.5 tiles |
| Width × length | 1.5 × 7.5 tiles |
| Visual effect | Capsule |
Starts at your position, facing your aim. Hits all enemies in the capsule at impact.

1-20
RED TEAM
LICH
MAGE · CONTROL MAGE
| Stat | Value |
|---|---|
| HP +28/LVL | 185 → 717 |
| MANA +17/LVL | 210 → 533 |
| BASIC DAMAGE +8/LVL | 36 → 188 |
| RANGE | 5.50 |
| MOVE | 2.40 → 2.86 |
| ATTACKS / S | 0.75 |
HEALTH 185 → 717
MANA 210 → 533
Q
Affects Single target
Frost Sigil
Projectile
| Property | Value |
|---|---|
| Damage | 14 |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 8s |
| Recharge | 8s / charge |
| Cast delay | Instant |
| Cast range | 6 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.
W
Affects Single target
Ice Spear
Projectile
| Property | Value |
|---|---|
| Damage | 44 |
| Mana cost | 30 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 6.33 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.
E
Footprint Circle
Bone Marionette
Area cast
| Property | Value |
|---|---|
| Damage | 66 |
| Mana cost | 48 |
| Charges | 1 |
| Cast cooldown | 9s |
| Recharge | 9s / charge |
| Cast delay | 1s |
| Cast range | 5 tiles |
| Radius | 2 tiles |
| Visual effect | Dome |
Locks at your aimed map position. Hits all enemies in the circle at impact.
R
Footprint Ring
Bound Void
Area cast
| Property | Value |
|---|---|
| Damage | 125 |
| Mana cost | 110 |
| Charges | 1 |
| Cast cooldown | 27s |
| Recharge | 27s / charge |
| Cast delay | 1s |
| Cast range | 6.5 tiles |
| Radius | 2 tiles |
| Inner radius | 0.67 tiles |
| Visual effect | Torus |
Locks at your aimed map position. Hits all enemies in the ring at impact. The center is safe.

1-20
RED TEAM
WARLOCK
MAGE · UTILITY SUMMONER
| Stat | Value |
|---|---|
| HP +46/LVL | 240 → 1114 |
| MANA +16/LVL | 190 → 494 |
| BASIC DAMAGE +5/LVL | 26 → 121 |
| RANGE | 4.50 |
| MOVE | 2.48 → 3.01 |
| ATTACKS / S | 0.86 |
HEALTH 240 → 1114
MANA 190 → 494
Q
Affects Self
Aether Siphon
Self cast
| Property | Value |
|---|---|
| Restores | +24 mana |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 7s |
| Recharge | 7s / charge |
| Cast delay | Instant |
Restores your mana.
W
Affects Single target
Moth Hex
Projectile
| Property | Value |
|---|---|
| Damage | 36 |
| Mana cost | 24 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 4.67 tiles |
Follows the selected enemy. A ground shot hits the first enemy along its path.
E
Footprint Line
Dread Totem
Area cast
| Property | Value |
|---|---|
| Damage | 58 |
| Mana cost | 42 |
| Charges | 1 |
| Cast cooldown | 9s |
| Recharge | 9s / charge |
| Cast delay | 1s |
| Cast range | 4 tiles |
| Width × length | 1 × 4 tiles |
| Visual effect | Box |
Locks at your aimed map position. Hits all enemies in the line at impact.
R
Footprint Ring
Void Portal
Area cast
| Property | Value |
|---|---|
| Damage | 105 |
| Mana cost | 90 |
| Charges | 1 |
| Cast cooldown | 24s |
| Recharge | 24s / charge |
| Cast delay | 1s |
| Cast range | 5 tiles |
| Radius | 2 tiles |
| Inner radius | 0.67 tiles |
| Visual effect | Helix |
Locks at your aimed map position. Hits all enemies in the ring at impact. The center is safe.

1-20
RED TEAM
BERSERKER
MELEE · AGGRESSIVE MELEE CARRY
| Stat | Value |
|---|---|
| HP +55/LVL | 300 → 1345 |
| MANA +4/LVL | 40 → 116 |
| BASIC DAMAGE +7/LVL | 35 → 168 |
| RANGE | 1.33 |
| MOVE | 2.72 → 3.40 |
| ATTACKS / S | 1.20 |
HEALTH 300 → 1345
MANA 40 → 116
Q
Affects Self
Rage Crucible
Self cast
| Property | Value |
|---|---|
| Healing | +20 HP |
| Mana cost | 0 |
| Charges | 1 |
| Cast cooldown | 8s |
| Recharge | 8s / charge |
| Cast delay | Instant |
Restores your health.
W
Affects Single target
Molten Fist
Melee
| Property | Value |
|---|---|
| Damage | 45 |
| Mana cost | 0 |
| Charges | 3 |
| Cast cooldown | 2s |
| Recharge | 12s / charge |
| Cast delay | Instant |
| Cast range | 1.5 tiles |
Strike one enemy at close range. Aim at empty ground to swing into space.
E
Footprint Sector
Winged Boot
Area cast
| Property | Value |
|---|---|
| Damage | 40 |
| Mana cost | 12 |
| Charges | 1 |
| Cast cooldown | 8s |
| Recharge | 8s / charge |
| Cast delay | 0.5s |
| Cast range | 2.5 tiles |
| Radius | 2.5 tiles |
| Angle | 90° |
| Visual effect | Cone |
Starts at your position, facing your aim. Hits all enemies in the sector at impact.
R
Footprint Circle
Volcanic Eruption
Area cast
| Property | Value |
|---|---|
| Damage | 100 |
| Mana cost | 24 |
| Charges | 1 |
| Cast cooldown | 20s |
| Recharge | 20s / charge |
| Cast delay | 2s |
| Cast range | 2.17 tiles |
| Radius | 2 tiles |
| Visual effect | Circle |
Locks at your aimed map position. Hits all enemies in the circle at impact.
THE SHOP
Items, costs, and bonuses
Six inventory slots. Consumables stack to 8. Heroes start with 150 gold. Footmen drop 15, towers 75, heroes 100.
Consumables

Ironroot Ration
30
Use: restore 40 health.

Vitality Elixir
50
Use: restore 90 health.

Mana Potion
45
Use: restore 60 mana.

Poison Potion
40
Use: deal 35 strike damage to a living, visible enemy within your hero's attack range. Tower order and god protection still apply.
Equipment

Steel Helmet
80
+50 maximum health.

Steel Buckler
90
+60 maximum health.

Leather Gauntlets
70
+4 damage.

Ranger Boots
100
+0.32 move speed.

Ruby Amulet
120
+70 maximum health.

Sapphire Ring
120
+40 maximum mana.

Crimson Dagger
110
+8 damage.

Amethyst Wand
140
+9 damage.

Sunsteel Longsword
150
+10 damage.

Ranger Bow
150
+10 damage.

Ironbark Pauldrons
140
+80 maximum health.

Knight Armor
160
+120 maximum health.

Thornwood Staff
170
+40 maximum health, +6 damage.

Battle Axe
180
+14 damage.

Rune Crossbow
180
+14 damage.

Arcane Spellbook
190
+30 maximum mana, +12 damage.
ACTIONS AND SPELLS
Aim, cast, impact, recharge
Basic attack + four abilities: Every hero has a separate single-target basic attack: a melee strike or a ranged shot, including magic bolts. Basic attacks cost no mana, use no spell charges, and repeat at the hero's attack speed. Their damage grows every level: base damage + (level − 1) × damage per level, plus equipment bonuses. Q/W/E/R are four additional abilities with their own cooldowns and charges.
One target
Melee strikes need close range. Projectiles travel to one target. Neither becomes an area attack just because its effect looks wide. In player mode, aim at an object to target it, or aim at empty ground to swing or shoot into space.
An area on the map
Circles, lines, sectors and other footprints affect every eligible occupant when the effect lands. The area locks when cast. Moving into it before impact can get you hit; moving out can avoid it. Enemy damage, allied healing and structure protection still apply.
A visible warning
Cast delay is the time from releasing an area spell until it takes effect. The full footprint remains on the map during that delay, then flashes at impact. Every cast uses the same warnings and timing. Changing playback speed speeds up or slows down the battle and spell effects together.
Mana is paid when a cast is accepted. Basic attacks cost zero mana, as does Molten Fist. Other spells have their own mana costs. Invalid casts do not spend mana or charges; a valid shot into empty space does.
Charges
The number of casts held in reserve. You need at least one charge. Each hero starts with a full set; a respawn restores the set.
Cast cooldown
The minimum time between uses of the same action, even if charges remain. It is separate from the effect's cast delay and from its recharge timer.
Recharge cooldown
Charges refill one at a time. The timer starts with the first spent charge. Spending another does not restart it. When a charge returns, the next missing charge starts its own full recharge.
Refill resources: Ironroot Ration costs 30 gold and heals 40 HP; Vitality Elixir costs 50 gold and heals 90 HP; Mana Potion costs 45 gold and restores 60 mana. Buy them in the shop. Healing cannot revive a hero at zero HP.
PLAYER CONTROLS
Control your hero
This section describes human-control mode. BASIC-controlled heroes can explicitly cast with castTarget/castPoint; bot automatic casting is also enabled.
Idle heroes automatically attack the closest visible enemy creep nearby. Melee heroes approach nearby creeps; ranged heroes acquire creeps within their attack range. Select an enemy or right-click it to make it take priority. Both melee and ranged heroes move toward that target until they reach their own basic-attack range, then stop and attack repeatedly. When the target dies or is lost in fog, they return to nearby creeps. A ground move order cancels the attack and takes priority over automatic acquisition. These rules also apply with zero mana or all four abilities on cooldown.
You control your four extra abilities; they only cast when you use them. Q/W/E/R cast immediately at your current valid target. Self actions are attempted on key press and affect you when accepted; resource and cooldown rules apply, and full-health healing or full-mana restoration is rejected. Melee actions also fire immediately: they strike a nearby target, or swing toward the pointer when there is none. For other abilities with no valid target, the key selects the ability and right-click casts at an object or the ground. Escape cancels the selection. With no ability selected, right-click moves or attacks. Click SHOP in the inventory, or press B, to open the full-screen item shop; click an item to buy it. Space pauses or resumes the battle, including while shopping. The HUD shows remaining charges and the wait until an empty action can be used again. A blue bar tracks progress toward the next charge.
| Input | Action |
|---|---|
| Q / W / E / R | Your four extra abilities. Self and melee actions fire immediately; other actions use your current target or select right-click aiming. |
| F / G | Use the first two inventory items, including health and mana potions. |
| O | Toggle character outlines behind scenery. Enabled by default; hidden portions are outlined without revealing enemies in fog of war. |
Synced from Polyworld Buff by Codex.