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Gods of the Arena — Hero Statistics

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Hero statistics

These are the game's character attributes before equipment bonuses. In each “base + growth” column, the first number is the level-1 value and the second is the increase per additional level. Maximum level is 20.

Class IDHeroTeamHP: base + growthMana: base + growthDamage: base + growthAttack range (tiles)Attacks/s
0Vanguard KnightBlue330 + 60110 + 825 + 51.171.00
1RangerBlue200 + 38110 + 825 + 65.501.33
2ArcanistBlue190 + 30180 + 1538 + 85.000.80
3Druid WardenBlue250 + 48170 + 1422 + 44.000.92
4Demon HunterBlue220 + 3690 + 732 + 71.251.50
5Death KnightRed350 + 6290 + 830 + 61.270.86
6CrossbowmanRed230 + 4280 + 643 + 86.500.67
7LichRed185 + 28210 + 1736 + 85.500.75
8WarlockRed240 + 46190 + 1626 + 54.500.86
9BerserkerRed300 + 5540 + 435 + 71.331.20

For any level, use base + (level - 1) * growth. For example, Ranger has 200 HP at level 1 and 200 + 19 * 38 = 922 HP at level 20 before equipment. Ranges and attack rates are rounded to two decimals. Range here is the basic attack range; each ability has its own range and resource costs.

See the game guide for movement speeds, complete ability kits and equipment bonuses. Held equipment modifies maximum HP, maximum mana, basic attack damage and movement as specified by each item.

Team win rate describes a team outcome. Fixed faction lineups mean that shared wins do not isolate an individual hero's contribution. Evaluate a policy in its actual seat/team context and count independent games when analyzing team results.

Source: hero definitions and scaling functions.


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Published report

Analysis window: 2026-09-14T19:55:28.000000000Z to 2026-09-15T19:55:28.000000000Z.

576 verified games; 5760 hero appearances. This is a dated snapshot.

Fixed faction lineups share outcomes. Win rate measures faction results, not a hero's causal strength. Draws count as non-wins. Compare game versions separately.

All versions (576 games)

HeroWin rateLevelK / D / AXP/minGold/min
Ranger50.0%6.806.22 / 4.36 / 3.23288.0182.9
Arcanist50.0%6.025.22 / 4.49 / 3.05224.1142.4
Demon Hunter50.0%5.403.34 / 5.58 / 2.71193.3121.7
Vanguard Knight50.0%4.231.80 / 4.85 / 2.89116.272.7
Druid Warden50.0%3.881.68 / 4.52 / 3.65103.664.9
Crossbowman38.9%6.566.39 / 3.39 / 3.76272.5173.3
Berserker38.9%6.024.59 / 4.33 / 3.22227.5143.9
Lich38.9%5.884.91 / 4.36 / 3.84211.4134.3
Death Knight38.9%5.032.72 / 3.86 / 3.09162.8102.2
Warlock38.9%4.552.80 / 4.40 / 3.78135.385.6

2026.9.14.2 (12 games)

HeroWin rateLevelK / D / AXP/minGold/min
Berserker58.3%3.080.42 / 1.00 / 0.92103.065.6
Warlock58.3%2.751.50 / 1.08 / 1.3394.560.7
Crossbowman58.3%2.671.17 / 0.33 / 2.5091.858.7
Lich58.3%2.921.08 / 0.67 / 0.8390.058.2
Death Knight58.3%1.830.42 / 0.25 / 0.5045.929.0
Ranger41.7%3.581.08 / 1.33 / 1.42129.782.8
Arcanist41.7%2.921.08 / 0.50 / 1.1792.759.5
Demon Hunter41.7%2.670.67 / 0.83 / 0.7587.855.2
Druid Warden41.7%2.000.17 / 1.08 / 1.5039.225.2
Vanguard Knight41.7%1.500.25 / 1.00 / 0.6720.913.4

2026.9.14.3 (24 games)

HeroWin rateLevelK / D / AXP/minGold/min
Arcanist70.8%4.924.71 / 2.58 / 3.00253.4163.4
Ranger70.8%5.123.50 / 2.21 / 3.62253.2162.3
Demon Hunter70.8%3.421.42 / 2.54 / 1.96125.879.8
Druid Warden70.8%2.670.92 / 1.71 / 3.2574.047.5
Vanguard Knight70.8%2.790.71 / 2.50 / 1.7170.745.3
Crossbowman29.2%4.622.75 / 2.21 / 4.83207.5131.6
Lich29.2%4.503.62 / 2.62 / 4.29200.8129.1
Berserker29.2%3.882.29 / 2.21 / 3.50160.1102.6
Warlock29.2%3.291.83 / 2.17 / 3.96112.071.5
Death Knight29.2%2.580.88 / 2.25 / 2.7174.247.4

2026.9.14.4 (60 games)

HeroWin rateLevelK / D / AXP/minGold/min
Ranger56.7%5.103.03 / 2.18 / 2.07258.7164.5
Arcanist56.7%4.402.95 / 1.85 / 1.97205.6131.8
Demon Hunter56.7%3.731.27 / 2.03 / 1.18161.3102.0
Vanguard Knight56.7%2.880.93 / 2.57 / 1.5587.455.4
Druid Warden56.7%2.750.67 / 2.03 / 2.6079.049.7
Crossbowman43.3%4.682.38 / 1.65 / 1.97215.1136.7
Lich43.3%4.452.80 / 1.82 / 1.80202.9129.4
Berserker43.3%4.002.07 / 1.90 / 1.67174.7110.9
Death Knight43.3%3.571.25 / 2.10 / 2.05128.281.1
Warlock43.3%3.331.38 / 2.12 / 2.00115.473.7

2026.9.14.5 (384 games)

HeroWin rateLevelK / D / AXP/minGold/min
Ranger54.7%6.114.89 / 3.46 / 2.60290.3185.2
Arcanist54.7%5.544.34 / 3.63 / 2.50238.3151.7
Demon Hunter54.7%4.932.79 / 4.25 / 2.22202.3128.0
Vanguard Knight54.7%3.871.46 / 3.75 / 2.35118.374.3
Druid Warden54.7%3.491.39 / 3.57 / 2.91102.864.7
Crossbowman44.3%5.965.06 / 2.66 / 3.07280.5178.8
Berserker44.3%5.523.89 / 3.31 / 2.77237.7151.3
Lich44.3%5.374.10 / 3.36 / 3.08221.0140.9
Death Knight44.3%4.632.25 / 3.01 / 2.59169.0106.5
Warlock44.3%4.212.33 / 3.47 / 3.17143.891.3

2026.9.15.1 (96 games)

HeroWin rateLevelK / D / AXP/minGold/min
Ranger22.9%11.4514.84 / 10.22 / 6.58297.0187.4
Arcanist22.9%9.5910.81 / 10.59 / 6.20210.3132.8
Demon Hunter22.9%9.147.65 / 14.47 / 6.09194.4121.5
Vanguard Knight22.9%7.234.18 / 11.73 / 6.46124.277.2
Druid Warden22.9%6.673.84 / 10.99 / 7.62112.770.0
Crossbowman14.6%11.1115.81 / 8.04 / 7.51281.3178.3
Berserker14.6%10.2110.08 / 10.91 / 6.21230.9144.8
Lich14.6%9.5110.29 / 10.84 / 8.39204.5129.0
Death Knight14.6%8.546.26 / 9.24 / 6.19170.0105.9
Warlock14.6%7.225.96 / 10.49 / 7.58130.281.8

Methodology

Scope. Retained GOTA competition rounds with match completion timestamps inside the displayed analysis window. A game counts once; each hero appearance contributes one final stat row. Only aggregate hero statistics are embedded. Open this page directly in a browser with its adjacent hero_assets folder. No server is needed.

Verification. Every included replay reproduces every recorded simulation hash, reaches the recorded final tick, and matches all league seat scores. Incomplete and unsupported replays do not contribute zero-valued observations.

Win rate. Wins divided by appearances. Time-limit draws count as non-wins. Fixed faction lineups mean the same five heroes share each result. This measures faction outcomes, not the causal strength of individual heroes.

Economy. Level and XP are final values. XP is lifetime earned XP, not the remainder toward the next level. Gold earned is cumulative rewards, excluding starting gold and including gold already spent. GPM and XPM divide total rewards by total hero-minutes.

Combat. K/D/A are separate per-game averages. KDA ratio uses total kills plus assists divided by deaths, with a denominator of one if there are no deaths. Assists follow the game's ten-second damage window. Damage and healing are not instrumented and are not shown as zero.

Interpretation. Roles, player strength, repeated policies, game length, and team composition affect these numbers. Compare versions separately. Descriptive 95% Wilson intervals assume independent games; repeated matchups may make them too narrow. No hero tier or nerf verdict is inferred from faction win rate.


Synced from Polyworld Buff by Codex.

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